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The Legend of Zelda: Majora's Mask N64

 Game Gazette - Majora's Mask opens shortly after the completion of Ocarina of Time. Link, finally back to his youthful self after defeating Ganon, decides to leave his familiar surroundings in search of adventure. While riding through the forest, his ocarina and his horse are stolen by Skull Kid. Link, of course, gives chase and eventually discovers that Skull Kid, under the influence of Majora's Mask, is planning to cause the moon to crash into the planet's surface - more specifically, the village of Clock Town. Skull Kid's plan will come to fruition in three days. So it's up to Link to use those 72 hours to stop Skull Kid's evil plan - but it'll take a lot more than three days to succeed. That's where the Ocarina of Time comes in. Once you've retrieved it from Skull Kid, playing the song of time warps you back to the beginning of the three day period, allowing you to save your progress and, essentially, take as much time as you need to finish the game. Skipping back in time robs you of certain items, such as money, arrows, and bombs. Also, any progress you've made in any of the game's dungeons is reset, so you must complete a dungeon in one three-day period. Since one of the ocarina's songs slows the flow of time, there's never really too much time-related stress.
 

Minimum System Requirements
  • You need an emulator to run this game, go to emulator menu.


Download (25MB)
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